| Category | Title | Players Min | Players Max | Description | BGG URL | Approx Game Length Mins | ||
|---|---|---|---|---|---|---|---|---|
| Board Game | Gloomhaven | 2 | 4 | Vanquish monsters with strategic cardplay. Fulfill your quest to leave your legacy! | https://boardgamegeek.com/boardgame/174430/gloomhaven | 60 | ||
| Board Game | Obscurio | 2 | 8 | The Sorcerer is out to get you! Find your way among the illusions, but beware of the traitor in your ranks! The Grimoire guides their team towards the exit using images, upon which they point at certain details. Working together, the other players have to find the exit as quickly as possible while avoiding picking the wrong cards. However, a member of the team is a traitor looking to lead the other players astray. A wide variety of traps are on your way to the exit of the library, making player communication harder! | https://boardgamegeek.com/boardgame/273477/obscurio | 40 | ||
| Card Game | Firefly Fluxx | 2 | 6 | Join Mal, Wash, Zoë, Inara, Kaylee, Jayne, Simon, River, Book, and more as Fluxx enters the 'Verse at full speed. With the rules constantly changing, Firefly Fluxx is just as unpredictable as misbehaving in space! Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. | https://boardgamegeek.com/boardgame/183896/firefly-fluxx | 15 | ||
| Card Game | Fairytale Fluxx | 2 | 6 | Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. Fairy Tale Fluxx, illustrated by renowned folk artist Mary Engelbreit, brings the zaniness of "the card game of ever changing rules" to the land of "happily ever after", and the results are fit for a king! Gather Keepers to fit the current fairy tale Goal and you win — but look out for the Witch and the Wolf! | https://boardgamegeek.com/boardgame/255013/fairy-tale-fluxx | 15 | ||
| Card Game | The Quiet Year | 2 | 4 | The Quiet Year is a map game. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern. For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive beyond that. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something. The game plays through a year of relative peace for a small post-apocalyptic community. Players take turns playing through weeks in this year. Each week, the active player draws a card from the top of the deck (which represents the year), and reads the card. They carry out the actions or answer the questions that are specified on the card. Once the card is resolved, some quick upkeep occurs: projects that the community has in motion get closer to completion. Finally, the active player picks an action from a short list: hold a discussion, make a decision, discover something new. The three actions give players a meaningful and difficult set of choices: do you spend time listening to others, in the hopes that they'll listen to you in kind? Do you pursue your own goals, ostensibly for the good of the whole community? Do you focus inward or outward? The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game. | https://boardgamegeek.com/boardgame/161880/quiet-year | 180 | ||
| Card Game | Shadows Over Camelot (The Card Game) | 1 | 7 | The Knights of the Round Table must assemble once again to protect King Arthur's kingdom from numerous threats. But wait – these aren't the knights of old, but rather their children. Can these newcomer knights prove up to the task of tracking the dangers out there and putting a stop to them before it's too late? In Shadows over Camelot: The Card Game, the players (mostly) work together to complete quests before the danger level of a quest gets too high. | https://boardgamegeek.com/boardgame/129904/shadows-over-camelot-card-game | 20 | ||
| Card Game | One Deck Dungeon | 1 | 2 | One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend! | https://boardgamegeek.com/boardgame/179275/one-deck-dungeon | 30 | ||
| Card Game | Wizard School | 2 | 5 | Wizard School is a cooperative card game in which 2-5 players take turns at passing tests, besting monsters in the most epic group project of all time. And yes, you are graded cumulatively. When one of you fails, you all flunk out. | https://boardgamegeek.com/boardgame/185154/wizard-school | 60 | ||
| Storytelling Game | Weave | 2 | 5 | Weave is a 21st century storytelling platform for everyone. With just two decks of cards and a handful of dice, you and your friends can create adventures in any genre, from sci-fi to high school comedy. When combined with the free companion app, Weave provides all the power you’ll need to discover new worlds, imagine amazing characters, and save your stories online in minutes. Weave is it's own mechanic and platform. Weave debuted at GenCon in 2017. | https://rpggeek.com/rpg/42142/weave | 90 | ||
| Card Game | Hanabi | 2 | 5 | Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.) The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards. An extra suit of cards, rainbow colored, is also provided for advanced or variant play. | https://boardgamegeek.com/boardgame/98778/hanabi | 25 | ||
| Party Game | One Night Ultimate Werewolf | 3 | 10 | One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! | https://boardgamegeek.com/boardgame/147949/one-night-ultimate-werewolf | 10 | ||
| Card Game | Fairytale Gloom | 2 | 5 | In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. Fairytale Gloom spreads that misery and suffering to the beloved, classic stories of your youth, like a magical, flying godmother ready to perturb you with peas, foil you with fairies, and surprise you with spiders. | https://boardgamegeek.com/boardgame/172062/fairytale-gloom | 45 | ||
| Card Game | Munchkin Steampunk | 3 | 6 | Munchkin, But steampunk! Kick open the doors! Steal the treasure! Stab your buddy with brass gears! | https://boardgamegeek.com/boardgame/164031/munchkin-steampunk | 90 | ||
| Board Game | Forbidden Island | 2 | 4 | Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! | https://boardgamegeek.com/boardgame/65244/forbidden-island | 30 | ||
| Dice Game | Cosmic Wimpout | 2 | 7 | Cosmic Wimpout is "More than an Experience, It's a game!" In the family of push-your-luck dice games that garners great love, mostly through word-of-mouth marketing. It was a cult-game phenomenon in the Grateful Dead universe. The game flourished with the help of college students and Deadhead fans. You play by rolling the five Cosmic Wimpout cubes and get points for each 5, 10, or Flash (triplet) that you roll. You can accumulate points towards the winning total by ending your turn or risking it all, because if you roll and don't score, you lose all the points for that turn, and the next player goes. Thus like life, "Sometimes you are in the cosmos, and sometimes you wimp out." After certain results, a player may choose to end his turn, scoring the points he has accumulated. The first player to reach an agreed-upon score wins (300-600 for a short game with scores kept on paper, 1000-1500 more typically on the game boards), and the game can fit into a small dice tube. | https://boardgamegeek.com/boardgame/1302/cosmic-wimpout | 20 | ||
| Party Game | One Night Ultimate Alien | 4 | 10 | One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team, but this time the roles all relate to aliens. | https://boardgamegeek.com/boardgame/204431/one-night-ultimate-alien | 10 | ||
| Card Game | Munchkin Bites | 3 | 6 | The Munchkins are now vampires, werewolves and changelings. Bash through the haunted house and slay the monsters – the other monsters, that is. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. | https://boardgamegeek.com/boardgame/12194/munchkin-bites | 90 | ||
| Party Game | Funemployed | 3 | 20 | Funemployed is a card-based party game in which everyone's trying to become employed. Apply for real jobs, like astronaut, lawyer or priest, with unreal qualifications, such as a dragon, the ability to speak panda, or a DeLorean. In the game, each player uses his qualifications to convince the other players that he's the best qualified for a job. To do this, players tell the story of why their qualifications make them the best fit for a job by role-playing and acting like they are on an interview. Find innovative ways to use your qualifications and become the most "funemployed" player at the table! | https://boardgamegeek.com/boardgame/142296/funemployed | 30 | ||
| Card Game | Hobbit tales from the Green Dragon Inn | 2 | 5 | Players are Hobbits telling tales in front of a mug of beer at their favourite inn in the Shire. Silent woods and remote mountains, Elves, Goblins and Giants populate their stories... During the game, players take turns as the Narrator and improvise a story using a hand of illustrated cards. The other players try to twist the tale, playing hazards and fearsome monsters. Drinks are served, smoke-rings are blown, and the best narrator is cheered by everyone present. | https://boardgamegeek.com/boardgame/145475/hobbit-tales-green-dragon-inn | 45 | ||
| Board Game | The 7th Continent | 1 | 4 | It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition. In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival. Unlike most board games, it will take you many, MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying. | https://boardgamegeek.com/boardgame/180263/7th-continent | 120 |